yeah sure... Remember when we didn't activate the torch lock?
PegPeregoGaucho
Yeah, an example of the troubles you face when you try to add to a level....
PegPeregoGaucho
Or the fact you can switch to asterix if you play as obelix during the very first lock of the torch part
schmeling65
yup
schmeling65
things get messy the more stuff gets added
schmeling65
welcome to programming/developing
PegPeregoGaucho
Originally i wanted the drawbridge to raise as well, stopping you from going to the merchant. But ELB's scripting would activate the cesar cutscene and the lock after every time it gets fully lowered
Feurus Fuchsus
we can only hope that Rome won't get crazier with any potential future updates
PegPeregoGaucho
Don't expect a new update to UXXL ^^
Feurus Fuchsus
i would've figured
Feurus Fuchsus
2.2 is practically everything you need
PegPeregoGaucho
well, maybe to UXXL as a concept but not the current mod
PegPeregoGaucho
The levels are already super cluttered
PegPeregoGaucho
and the editor struggles to display them
Feurus Fuchsus
adding any more stuff would probably make it literally unplayable
PegPeregoGaucho
Yup
Failentin
bUt rOmE bOsS iS nOt hArD eNoUgH yEt
PegPeregoGaucho
The UXXL difficult curve is all over the place ^^
PegPeregoGaucho
For example: Greece Boss
Feurus Fuchsus
the Greece boss was alright but when 2.0 first came out the tall legionnaires were a bit too tough with their knockback