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#xxl

Failentin
Try either the setup that I use in my WR or the one from Jean-Pierre, which I think should work well in 4:3 resolution 😄 https://youtu.be/_6irhkm_iqo
Simaf
This one is just lucky ^^
SmashingDROP
and this is what we call a Parallel Universe
SmashingDROP
...sort of
Martyste Tendertail
I'll maybe try to show it on real gamecube with a quick phone recording...
OverFloyd
that's not a parallel universe
OverFloyd
since there are objects
OverFloyd
and parallel universes are not that easy to reach anyways
Martyste Tendertail
We haven't even proved if PUs exist here
Martyste Tendertail
All we need is that the collision coordinates loop eventually, but no one bothered checking
Linkcraft
Does what you said mean, that you can reverse a Gamecube game?
Martyste Tendertail
Reverse?
Martyste Tendertail
I meant to say I can try to demonstrate on real gamecube.
Linkcraft
I was talking about the Gamecode. So far as I know did some runner reversed the gamecode for Zelda Skyward Sword, to find out the "Bit" magic. So they know what they need to do, to set the "Bits" right in the memory
Martyste Tendertail
Oh, well, no, I'm not really into codeseeking, the only thing I ever did was make an appropriate widescreen fix for GCN emu
Martyste Tendertail
But not as complete as the PS2 patch
Linkcraft
The Teleport is working on Gamecube🙂 My frist try was on the right point. Sadly the other ones not, but I just need to find my "setup" with the right camera movement
Failentin
Awesome, good luck with that :)
Linkcraft
Thank you
Stinkek
Is it a common glitch when in the Rome battles, some Romans spawn in the previous part of the arena which you can't go back to, and they just stand there before suiciding?