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#xxl

Martyste Tendertail
( before, don't mind the pink bg )
Martyste Tendertail
All I had to do, was to screencap the torch in front of something with a rather dark and flat color, pick that color, and turn my brush tool into "Erase color" instead of the usual "paint with this color"
Martyste Tendertail
I was about to do something complex by smoothing and erasing borders manually, but this will do!
Martyste Tendertail
Original texture scale vs 1050p upscale
Martyste Tendertail
Makes me think there might be a resolution that perfectly fits the original numbers ingame ( but won't make it perfect for the numbers on the map menu )
Martyste Tendertail
And actually, we go from 30px to 40px with this upscale. The expected XXL resolution should be precisely 75% of 1400x1050.
Martyste Tendertail
1050x787.5.... so no, there wasn't an expected optimal resolution, but I'll try using it anyway and see if we get rid of the white filtering.
Martyste Tendertail
I just put 1050x1050, and, look at the shields...
Martyste Tendertail
Martyste Tendertail
The shields expect a square image!
SUPA BURORI
you making 16:9 hud ?
Martyste Tendertail
I'm making a mockup.
Stinkek
Martyste Tendertail
What I learned: To make the numbers for Spy's requests, multipliers and laurels, the devs apply some shade of yellow that can be reproduced almost to perfection with a semi transparent yellow brush with the "multiply" effect.
Martyste Tendertail
this color and opacity
Martyste Tendertail
Result compared to ingame
Martyste Tendertail
Here it is, lads, the most accurate HUD the game delivers on 1400x1050, a native 4:3 resolution. The pink edge is inside that frame, to help you center the image to any other 4:3 image. And now, I can have fun making a "fixed" version for both aspect ratios.
Martyste Tendertail
Example with removed black outlines.
Martyste Tendertail
And in fact, more than just the shields have been stretched.
Martyste Tendertail
For the lock it was also obvious