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#xxl

Deleted User
Absolute legend
Deleted User
Props to you marty :)
Martyste Tendertail
Real aspect ratio
Deleted User
I'd rather play in this 4:3 rather than 1920x1080
Martyste Tendertail
Well, you probably don't want to play in 1080x1080 to see the proper scaling of the 3D objects
Deleted User
That was a typo heh
Deleted User
When I played with the widescreen patch it was soo strange
Deleted User
Since I'm used to playing on the PS2 which has a 4:3 res
Martyste Tendertail
I saw your typo dw
Martyste Tendertail
I meant that the HUD's 3D models actually look normal on a square image.
Martyste Tendertail
I'm hoping that one day we could fix that issue.
Martyste Tendertail
So indeed, the 3D objects on a 16:9 HUD are stretched even more!
Martyste Tendertail
The helmet on a square resolution
Martyste Tendertail
So, with all the fixed 3D models, it would look like this, if we could somehow move everything ( but not resize, except the rectangles )
Martyste Tendertail
And boom! Astounding 16:9 version ( 1856x1044, the closest 16:9 to the other 4:3 to keep the scale )
Martyste Tendertail
This... with HD numbers and possible 3D models....
Stinkek
Romastered Retro HUD could've been like this
Failentin
Yeah, I still don't get why they felt the need to revamp the retro HUD like that
Stinkek
"revamp"
Martyste Tendertail
It was okay, and even necessary to improve the fonts, to get rid of the ugly white outlines, but yes, the only 2D HUD object that is acceptable imo is the shield one...