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#xxl

Mr.Rubinshtein
so only this 3 points are kind of obstacle for you to make it fully finished
Mr.Rubinshtein
the point 2 and 3 is kind of possible to achieve i think
Filip5011
Beta Rome in XXL or XXL2
Filip5011
cuz smashable doors r in xxl2
PegPeregoGaucho
Yeah, of course that's just restoration work to make it playable. If you want new stuff in there, like archers or interactible objects thats a whole 'nother ordeal
Mr.Rubinshtein
yea thats a limitation of editor
PegPeregoGaucho
Yes, I already was able to add a new door from scratch completely with all the nodes and stuff set up correctly, but adding the collision to it is kind of confusing
Mr.Rubinshtein
cool thats really nice
Stinkek
The entire XXL2 gameplay takes place in Rome, not sure why you'd ask this
Filip5011
cuz Rome is in both
Filip5011
@Stinkek
Filip5011
lol
Filip5011
if i was in a game team i would probably just add graphical stuff
Filip5011
maybe if I'm older i might get into coding
Filip5011
nvm, it says new challenges and combos
Filip5011
so basically from what i can tell is that the remastered xxl games are just buffed up graphics with new challenges
PegPeregoGaucho
The graphics are worse, they only added post processing and real time lighting for the romaster. The geometry is identical and 90% of the textures have been ai upscaled. They only remade a few textures by hand and replaced like the tree and bushes in the romaster because they absolutely needed to.
Filip5011
;-;
Feder373
Isn't there any way to make it work without rocket romans? I've been thinking a lot about that but I never come to a fully satisfying solution. Maybe move the wheel to the floor and just put a lock on it that requires defeating some enemies on the bridge.
PegPeregoGaucho
sure, but then it isn't true to the original anymore