so only this 3 points are kind of obstacle for you to make it fully finished
the point 2 and 3 is kind of possible to achieve i think
cuz smashable doors r in xxl2
Yeah, of course that's just restoration work to make it playable. If you want new stuff in there, like archers or interactible objects thats a whole 'nother ordeal
yea thats a limitation of editor
Yes, I already was able to add a new door from scratch completely with all the nodes and stuff set up correctly, but adding the collision to it is kind of confusing
The entire XXL2 gameplay takes place in Rome, not sure why you'd ask this
if i was in a game team i would probably just add graphical stuff
maybe if I'm older i might get into coding
nvm, it says new challenges and combos
so basically from what i can tell is that the remastered xxl games are just buffed up graphics with new challenges
The graphics are worse, they only added post processing and real time lighting for the romaster. The geometry is identical and 90% of the textures have been ai upscaled. They only remade a few textures by hand and replaced like the tree and bushes in the romaster because they absolutely needed to.
Isn't there any way to make it work without rocket romans? I've been thinking a lot about that but I never come to a fully satisfying solution. Maybe move the wheel to the floor and just put a lock on it that requires defeating some enemies on the bridge.
sure, but then it isn't true to the original anymore