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#xxl

Martyste Tendertail
Would it be PAL or NTSC for the right stretching format?
Martyste Tendertail
At 640xXYZp, Gamecube version wins because PAL TV format ( 640x528 )
Martyste Tendertail
NTSC version crops the display for 640x480. Its interlacing PS2 makes it actually a 640x240 where each line has been separated by 240 other lines, and each frame actually refreshes half of the screen's surface, hence the tendancy to see pixelated horizontal lines, while vertical ones seem okay.
Martyste Tendertail
Now just the PAL PS2 and comparison is over.
Martyste Tendertail
So, unlike NTSC PS2 who CROPS the display to fit in 480p, the PC version COMPRESSES the PAL image in 480p
Martyste Tendertail
Wait no.
Martyste Tendertail
Why am I saying that.
Martyste Tendertail
It's godamn wrong xc
Martyste Tendertail
So, from the gamecube version (PAL), the image is cropped for PC to fit in NTSC resolutions. However, the US version not only cropped the display but ALSO vertically stretched it. Pretty wierd if you ask me.
Martyste Tendertail
Wanna chit chat guys? I'll be in vocal.
Martyste Tendertail
I've done more errors lol.
Martyste Tendertail
The NTSC KB version has a display of 640x448i
Martyste Tendertail
The PAL PS2 version hav a display of 640x512i
Martyste Tendertail
The PAL GCN version has a display of 640x528p
Martyste Tendertail
The NTSC PC version has a display of 640x480p
Martyste Tendertail
This what the NTSC KB version ACTUALLY looks like in a square pixel ratio
Martyste Tendertail
The PS2 is that bad.
Martyste Tendertail
So, when all resolutions are fillany displayed faithfully on my monitor, I can finally say that no image stretching was involed and only the TV monitors would stretch the games to their manners.
Martyste Tendertail
And as a matter of fact, only the PC version would display on an NTSC monitor WITHOUT stretching.
Martyste Tendertail
PAL versions would look crushed, KB version a bit stretched.