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#xxl

Martyste Tendertail
I think that the wierd 640x448i is due to the PAL PS2's 640x512: it should have been 640x576 in TRUE PAL display, but since the PS2 is slow as f*** they probably cropped more resolution before applying the PAL/NTSC differences.
Martyste Tendertail
Not even the Gamecube version goes full 8:7 and goes down by 48 pixels.
Martyste Tendertail
Here are they!
Martyste Tendertail
Also, input responsivity is quite bad for the PS2 versions.
Martyste Tendertail
Somehow my PC can run all versions at once without frameskip, quite fine.
Martyste Tendertail
Using OBS i'm making a cool experiment
Martyste Tendertail
Trying to overlap them EXACTLY
Martyste Tendertail
I'll make a few video shots
Noxus94
Hey, Marty. Do you know any more spots where we could look for skips together? If so, I'd come into VC
Martyste Tendertail
One more to go!
Noxus94
kay
Martyste Tendertail
I'm just having issues rescaling the 16:9 HD one to the others, but I should be fine!
Martyste Tendertail
Martyste Tendertail
Holy Toutatis
Martyste Tendertail
If it's not the most perfect overlapping.
Martyste Tendertail
It's PC HD (1600x900) over Gamecube
Noxus94
😄
Noxus94
well, but sorry, I'll go out of the VC now
Martyste Tendertail
Oh okay, too bad I just finished.
Martyste Tendertail
Last observation: The PC widescreen patch uses the same cropping as the Kick Buttix version.