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#xxl

Martyste Tendertail
COming back just to confirm that I now know how to use this tool and with my basic hex knowledge I'll get all the models I want.
Martyste Tendertail
Guys, remember the Beta Rome shown on screenshots with romans 'n all?
Martyste Tendertail
We i've found it by accident
Martyste Tendertail
I'll send pictures later.
Martyste Tendertail
You can't imagine how many things still work there.
Martyste Tendertail
There's not only collision maps but a working cable car!
Martyste Tendertail
From ghost area 2, you need to face the metal spiked ball that blocks the way to a cable car and turn left until you bump to a wall that prevents Asterix from making his slow walking animation upon contact.
Martyste Tendertail
Then you disable colision and go for a trap door that looks like to be alone...
Martyste Tendertail
Until you make this area appear!
Martyste Tendertail
This this place, the intended beginning of Rome
Martyste Tendertail
You see the same water spot on the right
Martyste Tendertail
and that's not all
Martyste Tendertail
it is followed ( after the 3 heavy doors ) by huge stairs that appear on the loading screen and a trailer.
Martyste Tendertail
Martyste Tendertail
After 15 years Beta Rome has been fully rediscovered.
Ćuka
😱 😮 😃
Ćuka
Just WOW! What have we done with this game is insane! (I mean about finding all this stuff)
Ćuka
:asterix: 🤣
Martyste Tendertail
@pyramidensurfer I almost completely understood how to extract 3D models from XXL 1/2/OG. Ping me when you're available so I explain you the basic. I'd like the extract as many objects as possible so we can rebuild the map pieces on blender and Sketchup.
Martyste Tendertail
We really need a way to highlight hitboxes and collision maps somehow. it is really hard to navigate into an empty collision map.