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#xxl2

AndreofHazel
That's a shame. And the number is quite small considering they were once 50.
Martyste Tendertail
Their last game was in 2010, How to Train your Dragon
Martyste Tendertail
They were up to 100
Martyste Tendertail
I mean, they would put 50 on a game
Martyste Tendertail
But the team had variable numbers over its lifetime
Martyste Tendertail
They knew at least 100 different members
AndreofHazel
I understand. Hopefully the team working on XXL 3 now has some form of contact with the original creators.
Martyste Tendertail
If you look closely at they 5 last games, their use of the smae engine becomes so obvious
Martyste Tendertail
OSome's main creators are 2 ex-ELBs
Martyste Tendertail
Mathieu Frémont, the CEO, was an engineer in original XXL2's development
Martyste Tendertail
Domenico Albani was there since XXL 1 instead, and was programmer
Martyste Tendertail
His coding made XXLA's flybash a thing, he told me how he tried to implement floating as you bash a flying roman to keep combo'ing them, but the code had flaws of course as we know today
AndreofHazel
Are you often in contact with members of OSome? By the way, regarding the flying Roman I think I experienced this today during the stream. I couldn't hit the Roman mid-air even if I had pressed the right buttons early enough.
Martyste Tendertail
You played XXL 1?
Martyste Tendertail
I've been in contact with OSome since over a year
Martyste Tendertail
Before XXL 2 HD was confirmed for public
Martyste Tendertail
Here we kept it as a deeeeep secret and we went the extra step finding bugs and skips
Martyste Tendertail
So they could maybe fix them in HD
Martyste Tendertail
They indeed fixed a very few...
Martyste Tendertail
They put my name in the credits, altough I'd have hoped to see others from the community.