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#xxl2

rubinho146
They used BZZ
rubinho146
And in each BZZ the text of the pause menu and 3D models and textures are repeated in each BZZ file
rubinho146
For faster loading
rubinho146
Is it the same for KWN files?
AdrienTD
Are you talking about the PS2 or PC version of XXL?
rubinho146
Both
AdrienTD
Because there is a difference in where the text is located between PS2 and PC/GC.
AdrienTD
On PS2, it is in the LLOC files, and possibly repeated for each level, but on PC, the text is in the GLOC file, and there's only one GLOC file per language.
AdrienTD
And my editor probably supports the PC version better than the PS2 version as I work mostly with the PC version.
rubinho146
You're thinking in giving text support for PS2/GC as well?
AdrienTD
Maybe, but I'm focusing on PC for now.
rubinho146
And voice files are another trouble as well
PegPeregoGaucho
you could also use a hex editor for the text files 😉
rubinho146
hex editing is a pain because pointers haha
AdrienTD
And yeah, voice files have some complex headers that I haven't figured out entirely yet
rubinho146
Hmm, maybe I can find someone that might help for that
rubinho146
For PC they are wav, PS2 might be vag and GC is maybe GSF
PegPeregoGaucho
PC is IMA ADPCM
rubinho146
IMA ADPCM?
rubinho146
I have the perfect tool for that then