And in each BZZ the text of the pause menu and 3D models and textures are repeated in each BZZ file
Is it the same for KWN files?
Are you talking about the PS2 or PC version of XXL?
Because there is a difference in where the text is located between PS2 and PC/GC.
On PS2, it is in the LLOC files, and possibly repeated for each level, but on PC, the text is in the GLOC file, and there's only one GLOC file per language.
And my editor probably supports the PC version better than the PS2 version as I work mostly with the PC version.
You're thinking in giving text support for PS2/GC as well?
Maybe, but I'm focusing on PC for now.
And voice files are another trouble as well
you could also use a hex editor for the text files 😉
hex editing is a pain because pointers haha
And yeah, voice files have some complex headers that I haven't figured out entirely yet
Hmm, maybe I can find someone that might help for that
For PC they are wav, PS2 might be vag and GC is maybe GSF
I have the perfect tool for that then