Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3Olympic GamesXXL SpeedrunningXXL Romastered SpeedrunningXXL 2 SpeedrunningXXL 2 Remaster SpeedrunningOlympic Games SpeedrunningRecent StratsOther Asterix GamesOther GamesAsterix MediaSpoofy GoofsCreative ShackVideosHelpBot SpamRetro GamesModdingStreamsPatchesModsToolsResourcesDownloadsWikiUnfair XXLCaesar's ChallengeIntroductionsVC TextAnnouncementsVillage GatesRulesFeedback

#xxl

baku
i have every permissions, casue im administrator (btw i checked it, i mean which permissions i have :>)
baku
Damn
baku
you know what
Simaf
Normally, in the Program Files repository, you should only have a warning that you can easily bypass (on Windows at least)
baku
i exit xxl, and somehow gamemodule still worked, that's why i couldn't change it
Failentin
oh yeah, that old bug
Failentin
that also often makes the autosplitter not work
baku
:((
baku
Okay, succes 3 times in a row (tardis) Idk why it stopped work for me yesterday, but at least new gamemodule fixed it ^^
baku
nvm
Martyste Tendertail
i think the best way to test dashing and running would be to make a classic 90s-2000s debug room
baku
but i know why it sometimes didn't work probably
Martyste Tendertail
Which would simply be a room full of grid pattern textures, a few platforms and various slopes
Martyste Tendertail
using the grid to calculate distances more accurately
Simaf
You're not convinced ? ^^
Martyste Tendertail
i mean we could at least be able to crunch some numbers
Simaf
Since it entirely depends on the relief...
PegPeregoGaucho
Hmm true, maybe you want to try yourself?
PegPeregoGaucho
I'm certain that the time dashing saves is really insignificant
yarnfang
I highly doubt dashing down slope would be faster BTW as Asterix already has a faster run speed going down hill.