what do you call on/offcam Asterix then? Despite being hidden by the platform he was always oncam, ( just not for the few frames of launch )
by offcam I mean when there is no line of sight to Asterix from the camera
So, when you just can't see him, right?
I wonder how that would change the way collision behaves.
probably not a lot. But maybe there will be one spot to exploit it
We might need pyramiden to look with his cheat devices if Asterix speed is growing when doing that
I'm pretty sure Asterix was so fast it simply took him one frame or less to "teleport" to the other crates
Gosh this opens up a whole re-exploration of our game.
possible. That would be awesome. Think about that in Helvetia, where the maps are bigger xD
The best thing would be to accumulate just the right speed needed to go through a wall by taking 1 frame to move from A to B, ignoring the collision check. ( Also this needs checking but I think XXL runs somewhere between 60 and 99 FPS at any given time )
This is starting to look ALOT like SM64 and TWW HD
I mean, SM64 has literal parallel universes
But please, Marty, try getting this glitch yourself. Somehow it wouldn't work for me again xD
and we need precise speed to jump from one PU to another. Sure, will do!
I don't think we can actually get through walls with that. But crossing the map with this speed would already be insane enough 😄
the clipping inside the wall is easy. The hitboxes of the edge and the crate overlap everytime ^^