you mean after getting the skip?
I could just watch for the coordinates when you need to pass the archway
next to the stone catapult
Well I'll see what I can do
I need to think about a proper logic with all of that first
like where it's not calculating stuff all the time but just when it needs to 😉
Well, it wouldn't start checking before you enter Rome right?
but yeah I'll need to see how I integrate the coordinate checks
because you're essentially changing your coordinates permanently
I guess you could have it check for a block, and if you're in that block then that's a split.
nah it would be a check for a radius but it needs to stay performant
I don't need to check your range 140 times a second