Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3Olympic GamesXXL SpeedrunningXXL Romastered SpeedrunningXXL 2 SpeedrunningXXL 2 Remaster SpeedrunningOlympic Games SpeedrunningRecent StratsOther Asterix GamesOther GamesAsterix MediaSpoofy GoofsCreative ShackVideosHelpBot SpamRetro GamesModdingStreamsPatchesModsToolsResourcesDownloadsWikiUnfair XXLCaesar's ChallengeIntroductionsVC TextAnnouncementsVillage GatesRulesFeedback

#xxl

PegPeregoGaucho
yes
NoTeefy
and it was only used for a few titles, but it was really ahead of its time back then
NoTeefy
they even had dynamic developing features like you can see with Unity nowadays
NoTeefy
they could place characters, change their moves etc and observe everything in realtime
PegPeregoGaucho
were the environments in the KAL editor rendered by renderware?
PegPeregoGaucho
because it looks like that
NoTeefy
I think so
Martyste Tendertail
Yeah, KAL was truly amazing... but I think that its code needs a better rehaul to be used for modern graphics and textures. It clearly had trouble with XXL 2 2018
Martyste Tendertail
Luckily no more Asterix games besides remasters will use KAL engine.
NoTeefy
?
NoTeefy
XXL2 2018 used OEngine
NoTeefy
They only stayed true to the KAL formats
AdrienTD
It still uses KAL for game logic. Graphics and audio which was formely done by Renderware is now done with OEngine. My best theory.
AdrienTD
As Renderware is old and not supported anymore, they didn't have enough choice.
NoTeefy
nah, pretty sure that's not the case from what I've researched on it
NoTeefy
the logic goes through their own engine, nothing related to KAL
PegPeregoGaucho
it reads the original LVL files from the original soo.... there needs to be some KAL thing in there
NoTeefy
As I've said, they only kept the KAL formats
PegPeregoGaucho
i doubt OEngine reads the KAL formats
Martyste Tendertail
I'm really sure mat told me about some "kal HD" in their development. We might need him to confirm that again...