uuh that's interesting then
@PegPeregoGaucho it does though. The KAL format isn't that special/hard to integrate into a marshaller/unmarshaller from your own engine
I'd guess that they programmed the OEngine to be that dynamic to allow support/easy integrations for other file formats/encryptions
Hi everyone, sorry to bother again, does anyone has some advice for the 1st Greece skip, through the wall? I haven't found it in Noxus' tutorial videos, and from what I saw on Failentin's WR video, it's basically breaking the top box, getting "into" the wall, and breaking the other box. But everytime I try doing it, I either end up stuck in the wall, or ejected where I don't want to. What is the exact manipulation to get this skip without losing too much time? Thanks again!
I say this trick should be banned because of its random effect
Are you also doing the same camera movement as Failentin in the video? It's crucial to line your camera with the ramp and then move the camera to the right
Oh no actually I didn't, I'm gonna try this, thanks!
You can thank me if that makes it actually work 😄
It seems like it's a pretty tricky skip indeed haha
Yeah, once you're in the wall, turn the camera so it aligns to the wall (as far into the bottom left corner as possible), then move the camera upwards by one step. Then go as far as possible forward to the edge of the crate you're standing on, hit forward and slightly to the the right to break the crate and simply turn to the camera to the right to teleport.
It's also mandatory to use the wide-screen patch so that it works consistently.
Oooh ok I see thanks for the explanation, I've installed the wide-screen patch normally
To break the crate, you need to connect your third bash in the bash combo.
It's the only one that hits low enough.
I think I'll need to train this tho, it has teleported me to many random places so far lol
@Martyste Tendertail Ok thank you!
Nekin's execution in the marathon is exemplary on this glitch...
yes it was very impressive
It's easy to practice it tho, with a post-run save file or whatever.