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#xxl

louistik
Actually I think it's at the end of Normandy
louistik
I didn't get the 96, only the 86x imo
louistik
but wtf such a big difference
Noxus94
should still be enough to not be that far behind
louistik
yup exactly
Noxus94
and we only get 90 there anyways, not 96
louistik
Oh ok mmmh
louistik
Can you please remind me how many helmets you're supposed to have at the end of the 1st sliding sequence?
louistik
maybe I'm a bit too short there too
louistik
Since I don't master the slide route very well
louistik
I think I had like 15-16k at that moment
Noxus94
about 18k
louistik
Ok thank you
Failentin
Oh and always watch out that you pick up the multipliers first, then the helmets
Jesse Nikulus
Will You Try Restoring The Missing Rome Levels?
Failentin
@Jesse Nikulus Look in #beta_rome_project 😉
louistik
@Failentin Thank you, now the helmets are not a problem anymore!
louistik
I have two other questions tho, concerning Greece, and they are quite related: 1) How does the trap "skip" with the 2 lions and 1 gladiator on the button work exactly? The first 2 times, I got it first try, I did the same pattern with Obelix as I saw in many speedruns, and they would get away from the switch autmatically, which allowed me to pass. I can't get it anymore and I don't know why. Does this trick relies a lot on RNG? 2) If, by chance, you happen to fall in the trap with the spikes and, consequently, die, is it a run killer? I tried to go back to the previous zone in order to re-activate the passive lock, which works apparently, but when going on the catapult afterwards, the game immediatly crashes, exactly as it did for @Nekin during Bourg-la-Run.
Stinkek
Deaths remove passive locks, that's what I know for sure
Stinkek
Why do I feel like writing "softlock" instead of "passive lock" when the two are completely unrelated?