Do you know guys if the flybash keeping process works exactly the same with and without the potion effect ?
I mean, I can't remember if we talked about that before, and I wonder if the fast Helvetia catapult destroying process could be possible by keeping the flybash from the first fight in some way...
I got it again (once) trying to mess up with the turtoises, the last romans, and I'm wondering if the flybash thing can be different under a potion effect...
i will keep an eye on your investigations π
I'm not sure I'll find anything at the same time... :/
Two bad I didn't record it. I'm practising just regions...
For Helvetia, starting the timer after the loading zone and stopping it after ignoring saving file at the end (because in the file I use with all the druids checked, when I finish a region, I directly enter into the map without the loading time of the new continent...), I just did a 18:05. Let's add around 15s for the Egypt loading time, that leads to a possible 18:20 with still few mistakes...
I don't remember which time Failentin did in his WR, but this time is potentially breakable π
I just checked, he did 18:33 π
My Helvetia is 18:33, so yeah, it can definitely be beaten
Still a lot of things to improve for my part :/
At some point, I could be interested to do levels% runs
But I'd like the rules of these categories to be very clear : For Helvetia% for instance, do we have to buy Twister ?
In Egypt%, can we use Twister, assuming we bought it before ?
what would be a levels%? Are you referring to ILs? Never heard of such a category before π
oh my bad... I should have read your second sentence π
I think we wrote the rules on that in the leaderboards, no?