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#xxl

NoTeefy
yep, but that‘s because the whole OS is completely open sourced
AndreofHazel
Because you can tweak anything on Linux?
AndreofHazel
Of course.
NoTeefy
Not the case for Windows, Mac and others though 😛
ViGadeomes
yes they are too protected
NoTeefy
You can just build your own kernel on linux and modify everything you want to achieve those TASing possibilities
NoTeefy
yeah
AndreofHazel
Slow and newbie friendly, yes :P
ViGadeomes
no, now on linux there is a program that we must use
ViGadeomes
libTAS
NoTeefy
Now there are ways of going around that on Windows. Let me give you an example: You can write a program that hooks into your game process. It then injects itself into the points where the ticks are getting processed. It will then allow you to record ticks and the corresponding inputs
NoTeefy
and will also allow you to process/override them with your own recorded ticks
ViGadeomes
made by keylie for the most parti believe
NoTeefy
You need to take a lot of stuff into consideration like memory allocation and other things
ViGadeomes
ok but won't be accepted by TASvideos
NoTeefy
your game would just crash otherwise^^
ViGadeomes
so i don't do that and i don't fucking care xD
NoTeefy
@ViGadeomes that‘s actually not true. It depends on the games
NoTeefy
It‘s like with the rules for speedrunning communities
ViGadeomes
no it's not the same rules....