True, but they are time consuming!
Very annoying issue, but it should be fixable in most cases by adding more invisible walls
Fixing flybash once & for all would be the perfect solution.
Invisible walls in the boss fight too? There's a bunch of obelix pads.
it takes time, yes, but let's not overhesitate with that. Step by step. First beta-rome for the general game, then we can look at it including everything step by step
Sure, but maybe it requires changing the code and that could break other mechanics... There must be some reason as to why it is possible, maybe related to the mobile tower? Can't you do it there as well?
How can you flybash there?
I know exactly why it happens, since I've implemented it. Essentially, there's a condition in trio gravity logic, which stops gravity (one of them is the bouncing flag). When you jump off of a tent, obelix pad, or any bouncing ground, the bouncing flag is set. BUT, this flag is only reset if the push force (the force that moves asterix up) is zero. Problem is, this force is also used in punching, and if you are punching fast enough, it won't ever plummet to zero, hence the infinite no gravity, flybash.
Can you reach anything meaningful as Asterix from the heights of those?
Not as asterix, but as obelix. You can reach 2 & 3.
Well, of course the easy fix would be to just make it sliding instead of bouncing ground

Can you flybash after arriving at the obelix catapult destination?
Even though you never technically bounce

Yeah, you can, just gotta get combo from the enemies.
You can probably go to 3 first, hit that, and do then 2 (from the obelix catapult in 3rd lever area)? Will that break it?

Oh man those slidable platforms

I'm not sure, but the condition to finish the game is probably just to hit the boss in the final area