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#off-topic

mr.rubinshtein
no not maya
mr.rubinshtein
you Spork :KEKW:
pegperegogaucho
Ask autodesk :WeirdChamp:
pegperegogaucho
very funny :WeirdChamp:
pegperegogaucho
how can you even mess them up like this
pegperegogaucho
its impossible for humans
mr.rubinshtein
just by moving polygons
mr.rubinshtein
i mean vertex
pegperegogaucho
:doubt:
mr.rubinshtein
just put a planar unwrap on it and you are good to go
pegperegogaucho
:doubt:
pegperegogaucho
seems like a triangulation issue
mr.rubinshtein
just select a frontal part and shift right click normal based
mr.rubinshtein
and it will fix
pegperegogaucho
what?
mr.rubinshtein
select all the polygons that are there
mr.rubinshtein
and then in uv editor
mr.rubinshtein
hold Shift+right click>mapping>normal based
pegperegogaucho
:PogClappa:
pegperegogaucho
i guess what messes this up always is that i unitze a lot of polygons uvs