> I don't know much java
Pro tip: keep it that way. Whenever the JVM comes up, use Kotlin or Scala 😎
thewitheredstriker
or heck, even Clojure if you're feeling Lispy :P
adrientd
Or maybe you can replace the GameModule with a patcher that requires the user to provide their own GameModule
adrientd
though again probably not idiot-proof as well
adrientd
Or you can put the GameModule as a separate download
pegperegogaucho
From past experience of the first UXXL which required the .KLOC files, it's best to have an all-in-one package
pegperegogaucho
I'm currently reuploading the mods, it can only be a matter of hours with my upload speed
pegperegogaucho
UXXL 2.0 has been reuploaded, I still have to do cesars challenge
pegperegogaucho
Thanks for the suggestions
pegperegogaucho
I will give it another shot with a plain rar archive, if that fails I must use mega or github
schmeling65
or both
pegperegogaucho
I finally got around making custom animations for the new enemies:
Download Animations.mp4:
pegperegogaucho
If you played Cesar's Challenge before, you would know some animations looked bad due to the fact that existing ones had to be used which may not fit the new model, now, the fat roman can finally enjoy a fresh new look with these new animations
pegperegogaucho
Download Animations2.mp4:
adrientd
Nice
adrientd
The attack animation seems to be more agressive
filip5011
@makden445 He's updating the game finally, just as you asked
makden445
Yay, I'm looking forward to it
makden445
I hope my wish will be honored? In the battle with 3 automobile war machines, it should be made so that their roller wheels kill the Romans, but at the same time it is necessary then that the Romans there respawn indefinitely. I'll be strictly checking for updates when you're done, let's see what new things are in store for us
filip5011
i dont think that would be necessary tbh, the battle is already difficult enough for casual players