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#cesars-challenge

makden445
I don't only play it, but I play Stalker too
mr.rubinshtein
:WeirdButOkayChamp:
mr.rubinshtein
okay
makden445
Don't you guys play unfair xxl anymore?
makden445
Can you at least tell me what new things have been added or fixed?
schmeling65
That has nothing to do with it. If you really think it should be "fixed" then ask kindly on how to use the xxl editor on the mod, and not like a bulldozer running over everything or like Jonny breaching through the door with his axe yelling "F1X dI5 5tupID Sh111t". Also it is HIS work in collaboration with some other people, so he decides what to put in, what to change, what to fix and what to keep as it is. If you don't like it that's a you-problem. Same counts for UXXL. His Mod, his work, and HIS TIME. Additionally I pick up your messages negativly as well. They are not constructive `I will not put the evaluation of the module 10 out of 10`, contain sarcastic phrases `how stupid is that?` which indicate negatives things about the developer even tho they are not true at all, and last denying certain facts ` It's not an update at all[.] This is cheating on the part of the enemies` as it is an update and he also said what got updated (new animations and small fixes). Stop with that (because I am sick of it as well). I just spreads toxicity and brings up troubles that nobody wants to have. # End of Discussion
makden445
I asked him how to use the xxl editor to work with the mod, and what did he tell me? Ignore Didn't answer or help. And yes regarding the rating, I kinda gave the mod a rating of 8 out of 10, but was going to raise it to 10, but didn't do it
makden445
Whoa whoa whoa whoa, If you don't like it, that's your problem. No, it's your problem. I'm being factual, and you're all in on it.
makden445
Why is it that when Matej spoke negatively about this mod, and even more so in the matte, you didn't get to him? We did, because we still have his negative messages Matej.
makden445
I don't even know who Johnny
rubinho146
Your tone was really out of touch, that’s why we are answering you like that. Step back, breath and read your message. You probably will want to take that into account for the future
filip5011
||I summoned the final boss guys, sorry :Oblebolix:||
pegperegogaucho
The animations and fixes totally justify an update. What else would you expect? A new area? The mod is already extremely huge and honestly I do not have the motivation to add even more onto what is already there, besides the fact that the mod is already pushing the boundaries of what is even possible to do in the game.
pegperegogaucho
And yes, I know that the enemies do not get killed by the rollers. So what? As if such a small detail warrants flaming the entire mod, come on man.
schmeling65
@pegperegogaucho I am thinking about replaying the mod. I have alot of time due to holidays, and most of the time nobody is here to do something so I could play it as well. And this time with no hurry such as last time :KEKW:
schmeling65
So I see more instead of rushing through like a lightning
pegperegogaucho
The rollers not killing enemies were a conscious decision, because: 1. There would need to be an insane amount of collision checks added, possible slowing down the mod 2. The enemies would just get killed right away by the rollers instead of posing a danger to the player 3. In addition to that, enemies have a hard time avoiding the rollers in the first place, in such a cramped area with 3 war machines they would just bug out
pegperegogaucho
I would for sure watch that. I was replaying the mod the last days as well and honestly had a lot of fun.
schmeling65
Maybe I can even setup OBS to stream it :FrogThinking:
schmeling65
asterix & obelix XXL isn't a game that has huge hardware usage so it could work.