Outstanding gameplay ||but please make the rollers kill romans ||
pegperegogaucho
||Yes, but then I would have to make it so the bombs of the machines don't kill enemies anymore ||
schmeling65
no enemies except the machines in the arena; and on floor around the arena 100+ Archers shooting across the whole place. Balanced
pegperegogaucho
Once you get shot once it is over, endless juggling by the archers
schmeling65
My type of difficulty
makden445
So why can't I make it so that enemies are killed by rollers? The player gets killed, but the enemies don't? In the unfair XXL because the enemies were killed by rollers, because of this and did not raise the module score to 10 out of 10, left 8 out of 10. And for the animations should praise you, cool made, especially as a fat centurion spins around
makden445
Take the unfair XXL as an example, the two car battle in Rome, the place is cramped and enemies are infinitely respawning, casters kill enemies, you can make infinite respawning enemies.
makden445
Wrong, this zone is not fucking cramped, it's a very large zone and there was plenty of room, enemies would have easily avoided death by casters since they run fast. But in the unfair XXL in the battle with the two cars is really cramped, there enemies definitely have a hard time avoiding death from the casters
pegperegogaucho
The important point is that enemies are still killed by bombs. Infinitely respawning enemies is not a good idea, as they would block the player from entering the cannon and would just annoy the player in the long run.
And yes, the zone is cramped as the entire center area is occupied by three war machines. By the time two of them are dead, no enemies will be remaining anyways. Enemies are already running into the walls due to the war machines
pegperegogaucho
Only giving the mod 8 / 10 because of this silly detail is not justified in my opinion.
mr.rubinshtein
pegperegogaucho
I just checked, another (3 * 9 * (444 + 100 + 40 + 14 + 100 + 14)) = 19 224 new collision checks would need to be added onto the existing 33578 checks, just so a few enemies can get killed by rollers in a small fight which makes up about 5% of the mod and rarely happens anyways.
adrientd
Yeah, precise scores/ratings are totally pointless anyway, since they don't precisely say what and why it's good, "good" can have different definitions, and the score can be interpreted differently.
adrientd
Moreover, it might make sense if for example we want to compare the score with another mod, but then which mod is it compared to, and what are their score?
mr.rubinshtein
scores are the most useless shit ever made to give simple answers to complicated questions which are subjective
mr.rubinshtein
"Duh lets compare rock with scissors and see which one is better"