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#editor

mr.rubinshtein
:PEP_pepeHolyChristCross:
pegperegogaucho
Lol
pegperegogaucho
Blender flipped the normals when I recalculated the normals outside :HmmChamp:
mr.rubinshtein
fuck blender
mr.rubinshtein
that shit can suck me off
mr.rubinshtein
jeez i hate it
mr.rubinshtein
modeling and uv unwrapping in this shit is so hard
mr.rubinshtein
even with damn addons
mr.rubinshtein
pissed me so much last 2 days
mr.rubinshtein
absolutely not user friendly to people who are coming from Maya or Max backgrounds
pegperegogaucho
maybe adrien can make his own modeler
mr.rubinshtein
:pausechamp:
mr.rubinshtein
XXL modeler
adrientd
Ok, maybe I get it
adrientd
I was always looking at the RwGeometry, but there is also the Clump and especially the Atomic
adrientd
and the Atomic also has extensions related to effects that my editor doesn't recreate when reimporting
adrientd
Yup, I think I managed to fix it :LUL:
adrientd
I just had to add a MatFX extension to the Atomic, if the material has it
adrientd
https://gtamods.com/wiki/Material_Effects_PLG_(RW_Section)
pegperegogaucho
can this be used for normal maps? :PauseChamp: