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#editor

pegperegogaucho
i knew it :WeirdChamp:
adrientd
and they can grab any kind of sword and shield they see
pegperegogaucho
so you will also make Spyro be supported by the XXL editor?
pegperegogaucho
or did you just do all of this to crack a joke :peepo2Lit:
adrientd
maybe
adrientd
¯\_(ツ)_/¯
herrepsilon
🦁
adrientd
I've just managed to enter the Matrix :PogU:
adrientd
I think I've seen this chariot before :FrogThinking:
martyste
It HAD to happen eventually haha
martyste
After the reused sounds between Arthur and OG, now graphics!
martyste
This is slowly turning into KAL 2
pegperegogaucho
A bug i noticed in the new version of the editor: If you hold down a key and then click any ImGui element (buttons, sliders, etc) and release the key while still holding down the ImGui element, the program will think the key is still pressed until you press the key again
pegperegogaucho
But besides that, the start screen turned out great! Also nice that you implemented my suggestion to create a project from existing files :OkayChamp:👍
adrientd
Yeah, that must be when I tried to fix the issue where the camera moves when entering in the Texture search filter input, I made a check for if ImGui wants to capture the keyboard on key press, but also on key release, which I shouldn't.
adrientd
But it is also weird that ImGui captures the keyboard also when pressing buttons and checkboxes, I don't see a reason why, maybe I should look into WantsTextInput instead of WantsCaptureKeyboard 🤷‍♂️
adrientd
Anyway, this doesn't look like a critical bug, I guess it should be fine.
pegperegogaucho
Yeah, but thought I would post it here 👍
pegperegogaucho
I'm especially fond of the beacon editor
pegperegogaucho
Wish I would have had that for UXXL :peepoGlad: