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#editor

adrientd
Well, you increment the ID? 🤷‍♀️
adrientd
Not sure what you mean
pegperegogaucho
Well, uhm, there are references like CB 00 C6 00 or something and those refer to a specific object, how can i change the object it points to (same category and class type)
adrientd
Basically, the encoded reference (as little-endian 32-bit integer) has bit format aaaaaaaa'aaaaaaab'bbbbbbbb'bbcccccc, meaning: - bits 0-5 (c) is for the class category (in range [0-15]) - bits 6-16 (b) is for class ID - bits 17-31 (a) is the object ID So you will have to change bits 17-31.
adrientd
Thus if you want to increment the object ID, do an addition of 0x20000 to the encoded integer.
pegperegogaucho
Thanks!
pegperegogaucho
For some reason this model exported with an empty armature, the vertex groups are intact but there are no bones assigned to them? :FrogThinking: Do you know what is up with this @adrientd
mr.rubinshtein
is this war machine spears?
pegperegogaucho
from the turtle
pegperegogaucho
its a clone
mr.rubinshtein
hmm
mr.rubinshtein
i remember exporting turtle
mr.rubinshtein
it didnt have armature there
mr.rubinshtein
which is strange
mr.rubinshtein
those things pop out
mr.rubinshtein
ow
mr.rubinshtein
what if there is no armature and its just is linked as child to the turtle
mr.rubinshtein
and this model just goes up and downat specific time
pegperegogaucho
maybe i will try using the turtle armature
mr.rubinshtein
it could be tied to it