( I noticed a week or so ago how this place still ran the older name but didn't have time to talk about it )
mr.rubinshtein
Me and Spork managed to get the first part
He wrote everything in details for the tutorial
mr.rubinshtein
I will record it hopefully in near time
mr.rubinshtein
Will be talking about controls and the Main tab
pegperegogaucho
the appveyor build failed?
adrientd
Im experimenting with deployments
adrientd
Now builds are automatically sent to Github Releases
pegperegogaucho
Okay, I think I found a bug with the beacon removal: if removing the beacon causes the kluster to have 0 beacons of that type and the bing is still active, the handler will of course not be read and remain a nullptr, which causes the editor to crash when trying to draw the beacon
adrientd
Yup, I already fixed it
adrientd
(Even though maybe I should also delete beacon clusters when they become empty)
pegperegogaucho
Oh right, there is an additional check in the latest version
pegperegogaucho
Is there a way to make a kluster/beacon be only collectable once? If you reload the level for example, the multipliers get respawned even if they were already collected. But laurels get saved if collected. Do you know how this is done?
adrientd
There might be a flag in the bonus handler/type for that: If you look at the menu for adding a bonus, you might see one of the gray numbers being 0 except for laurels and metal crates. However not sure if modifying it works since I haven't tested.