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#editor

martyste
I still dream to somehow undo that strange stretch from 1:1 to 4:3 the 3D objects of the UI suffer from...
adrientd
Maybe I might implement some UI editing things, though I also wonder if the devs actually edited the UI design manually in the code instead of using some sort of editor, at least for XXL1.
adrientd
In XXL2+ I think they design UI elements in Flash then convert it to import into the game.
pegperegogaucho
D and E detectors are Bounding Box and Sphere detectors respectively as well
pegperegogaucho
the difference between the normal ones and these ones are that both D and E detectors will trigger either when the player is inside or outside of them, depending on the flags. That's also why the rectangle detectors don't have a special category for them as you cannot be inside a rectangle
pegperegogaucho
I think the flags are a bitmask as well, but not sure what the individual bits do right now
adrientd
I know
pegperegogaucho
What the bits do? :PauseChamp:
adrientd
I know they were about bounding boxes and spheres, just had to look at the shape indices :LUL:
pegperegogaucho
E detectors are all unused unfortunately
pegperegogaucho
Do you know what C event sequences are?
adrientd
Not sure exactly, but I know the different types behave differently on the bitmask.
pegperegogaucho
Alright 👍
pegperegogaucho
make sure to unbind the textures before rendering the detectors, if you have both squads and detectors enabled then the colors are wrong
mr.rubinshtein
Adrien speedrunning updates for the editor
pegperegogaucho
A lot of the recent stuff has been improving old features
pegperegogaucho
but I fear it might still be too complex for the average user :PauseChamp:
mr.rubinshtein
its not like it wasnt complex before
mr.rubinshtein
:KEK:
mr.rubinshtein
Adrien eventually is gonna invent a new language this way lol