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#editor

adrientd
Yes, I was able to do stuff such as adding a light that turns on when you move through a trigger box, etc. And that works in both XXL1 original and romaster :LUL:
pegperegogaucho
Lights are extremely powerful
pegperegogaucho
you can do a lot of crazy stuff with them
pegperegogaucho
Later I can post an updated event list
pegperegogaucho
Did you find any new ones yourself so far?
adrientd
I can't remember honestly :LUL:
pegperegogaucho
Download AOXXL1Events.txt:
Direct Download



pegperegogaucho
There are some more events but I don't know what they do yet so I only posted known ones 👍
pegperegogaucho
Many events are not used in any level and probably only sent through the code
adrientd
Nice 👍
pegperegogaucho
Maybe you could implement some map which will display the event name for whatever hook and value is in the event sequence
pegperegogaucho
Because nobody can remember all of this or know whats going on
pegperegogaucho
I think that would be a huge step forward in terms of user friendliness
adrientd
Tbh I think just having the document on side for the event numbers could be good enough
adrientd
Sure it would be better to display names, but I don't think it is too simple: some event numbers are mapped to different meanings depending on object etc.
adrientd
Not something I would do right now honestly.
pegperegogaucho
then it would be two maps, one for the object and the other for the event
adrientd
Maybe once I finish more interesting things.
pegperegogaucho
What are your plans right now?
adrientd
Finish my homework :LUL: