Yes, I was able to do stuff such as adding a light that turns on when you move through a trigger box, etc. And that works in both XXL1 original and romaster
There are some more events but I don't know what they do yet so I only posted known ones 👍
pegperegogaucho
Many events are not used in any level and probably only sent through the code
adrientd
Nice 👍
pegperegogaucho
Maybe you could implement some map which will display the event name for whatever hook and value is in the event sequence
pegperegogaucho
Because nobody can remember all of this or know whats going on
pegperegogaucho
I think that would be a huge step forward in terms of user friendliness
adrientd
Tbh I think just having the document on side for the event numbers could be good enough
adrientd
Sure it would be better to display names, but I don't think it is too simple: some event numbers are mapped to different meanings depending on object etc.
adrientd
Not something I would do right now honestly.
pegperegogaucho
then it would be two maps, one for the object and the other for the event