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#editor

pegperegogaucho
200k $n in debt
mr.rubinshtein
lmao
pegperegogaucho
Nice work on the collision wall importer, you even took into account mirrored meshes where the indices are swapped 👍
mr.rubinshtein
wait does this mean that Beta Rome will be finally finished?
mr.rubinshtein
:PogChamping:
mr.rubinshtein
since we already can import collision
pegperegogaucho
wasn't really the problem
pegperegogaucho
more the rocket roman
mr.rubinshtein
ah
mr.rubinshtein
i remember you were trying to add custom doors and such
mr.rubinshtein
they didnt have any collision
pegperegogaucho
we need to find a way to add new working collision checks to make him work
mr.rubinshtein
aaaaa i see
pegperegogaucho
And then also integrating beta rome into the world map...
mr.rubinshtein
understandable
mr.rubinshtein
well it seems like Adrien is getting closer and closer every time
pegperegogaucho
An Issue i noticed is that the separators between the different spawn/guard markers bleed into the squad list
mr.rubinshtein
:AdrienThonk:
mr.rubinshtein
maybe its some sort of a subclass behaviour?
mr.rubinshtein
like you select squad type sort of