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#editor

mr.rubinshtein
isnt it possible to just import planes that surround level structure and make them solid but hide on rendering
mr.rubinshtein
:ThonkSpin:
adrientd
Only downside is that finite walls take more space (12 bytes instead of 4), but if you want PC mods, it's not really making much difference neither
pegperegogaucho
Without a infinite wall importer, you would probably have a hard time seeing the imported ground 🙈
adrientd
That's kind of the point of ground collision, which is a simplified version of the level for collision. Only problem is that collision model has some restrictions in how it can be modelled, like how walls have to be vertical etc.
mr.rubinshtein
if there is a limit for vertical wall count then there should be a way to bypass this right?
mr.rubinshtein
as i understood the game processes polygons and builds colission according to it
adrientd
You won't have to make your walls extremely high, but enough such that the player can't go above (ideally max Asterix's double jump distance to ground)
mr.rubinshtein
you didnt take into consideration potion jumps and also possibility of player using surrounding objects to double jump or potion jump from
mr.rubinshtein
like image crates near the wall like 6 or 7 stack
mr.rubinshtein
you have a potion and with just that jump you can get over the other side
adrientd
Yeah, then you need to make your walls higher
mr.rubinshtein
ideally collission should be as high as the buildings
mr.rubinshtein
in the game
mr.rubinshtein
making any higher then that makes no sense
mr.rubinshtein
even in game i believe they walls dont seem infinite
mr.rubinshtein
since you can fly with asterix
mr.rubinshtein
with the help of inspector without problem
adrientd
But that happens, if you get OOB then Asterix will stop his motion anyway, it might look awkward but it won't bug much
adrientd
unless you have crates, when you could easily make some tardis