However at least scaling is rarely used
I don't think that there is even justification to have a scale ability
You could scale nodes, but you have to be careful if the hook will also continue to work
Also, for choreo positions, if guizmo rotation would be implemented, I think you would need to often switch between Move and Rotate.
So wouldn't it actually be more convenient to have a Ctrl modifier key to switch mode depending on press state?
because otherwise with WER you would have to keep pressing WEWEWE...
Although the ability to switch between local and global translation could be useful
frequent enough when you are building a new level or changing existing rotating of objects
I also thought about having the guizmo be relative to the squad for the choreo spots, if ImGuizmo allows that.
i have been doing blockouts and environment art and like 100% of the time i use these three bindings to get what i want from composition
Yes, frequently used in modeling programs but not in XXL editor
since you model in your modeling program and then import into XXL editor
in editor when you create a new level you constantly need to move around and rotate objects
to position objects in scene
Also a lot of scenary objects (trees etc.) are part of the level's mesh, so you place trees in the modeling program.
only interactive objects can be rotated