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#editor

pegperegogaucho
Although the game never uses more than 4D0E to 4D0F
adrientd
so that when let's say you add an action it will automatically add the needed parameters, and you no longer have to do that manually
pegperegogaucho
Oh you are talking about those :LUL:
pegperegogaucho
I saw in the latest version you need to add the parameters yourself, but afaik the action always has the same amount
pegperegogaucho
So that shouldn't be an issue
adrientd
yeah, that would make life easier
pegperegogaucho
And of course the events would have names too
pegperegogaucho
or the "Messages", whatever they are called
adrientd
yeah, but I hope they we can just reuse the names for the events
adrientd
I mean it's "CKMsgAction" :LUL:
pegperegogaucho
but what about CKSrvEvent :WeirdButOkayChamp:
adrientd
:FrogThinking:
pegperegogaucho
Or does the Event service send messages?
pegperegogaucho
:FrogThinking:
adrientd
yeah I guess an event is sending a message
adrientd
message is the ID you receive, event is the trigger
pegperegogaucho
and Action? :PauseChamp:
pegperegogaucho
You Message the action
adrientd
at least an Action is something entirely different from an Event
pegperegogaucho
Message it is!