Something that could handle indices: ```{
"classes": [
{
"name": "CKThing",
"category": 12,
"id": 69,
"events": [
{
"from": "1200",
"to": "12FF",
"name": "Do something with index {}",
"paramType": "int",
"paramName": "Input"
}
]
}
]
}```
here we define by a range, and the {} in the name would be replaced by the index (computing event - from)
That looks good! BTW for syntax highlighting type json after the first 3 `
Ah yeah, I didn't think about it, it's a small json anyway

Although would the parameters really matter since event nodes don't specify parameters?
Yeah, they are not really important since in XXL1 the CKSrvEvent only sends events without arguments (even though the argument still exists internally)
But in XXL2+ with the new triggers it's possible to set values to the parameters, so they might be useful later when we reach XXL2 modding
Even though for now in XXL1 they are not important, and they will be optional in the JSON
Maybe another patch could make sending parameters possible

But it's probably better to not have them since you could easily crash the game when it wants a pointer or something as a parameter
Yeah I guess we just need to focus on the events with no parameters that can be used
How would events with ranges be displayed?
Combo and then an InputInt next to it?
Hi everyone! Can anyone explain me how to use the editor from scratch?
what do you want to do with editor?
visual stuff or technical
I want to make more hard battles and change sound stuff in some levels
welp thats lot of technical stuff
you better ask @pegperegogaucho about it
he is the mastermind of it