Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRPresence Mr. RubinshteinSupport Bot Helpdesk

#editor

pegperegogaucho
So for example if the squad follows asterix and he manages to get really far away from it, you could have a **4D01** message handler which will then make the squad go to some marker and stop chasing asterix :PogChamp:
adrientd
ah so seUnk1 and seUnk2 are radiuses?
pegperegogaucho
I think they are cubes
pegperegogaucho
seUnk1 are the "MsgAction" bounds in the editor ^^
pegperegogaucho
And seUnk2 is never used to my knowledge
adrientd
Yeah, so I guess it uses the "Manhattan distance" to check the distance instead of the "Euclidean distance"?
pegperegogaucho
🚕 Probably
pegperegogaucho
I think for the euclidean distance you could use Actions 6 and 7
adrientd
Ok
adrientd
And it realize it's not Manhattan, but maybe it computes distance by getting the minimum coordinate, not sure how it's called :LUL:
pegperegogaucho
maybe
pegperegogaucho
One message that I unfortunately have no idea of is 0D20, which is used exactly twice in the game: the turtle formations at the helvetia boss and the normans in the second wind cave in normandy.
adrientd
Now it looks a little bit better 👍
pegperegogaucho
👏
pegperegogaucho
But no dropdown for the message yet!
adrientd
that will be the next step
adrientd
Now they are here :PogU:
adrientd
And I realize that reusing the same combobox from the Event window is not necessarily great since it also shows the events such as Add pool etc. that make less sense for MsgAction callbacks... Maybe I should just show the callbacks
pegperegogaucho
Message handler for adding a pool: Despawning the squad :peepoEvil:
adrientd
Does it actually work?