Small or big update, everytime I push in the repo gets built and uploaded automatically.
adrientd
If you're not happy with frequent updates, you are not obligated to download every single of them ^^
adrientd
And yes, markers weren't that difficult to understand
pegperegogaucho
no, im happy that development is going this fast
pegperegogaucho
ill wake up tomorrow and you will probably have the whole of XXL decompiled.
pegperegogaucho
anyways, do you know yet how markers and sqauds are linked? The new squads i made wont use the spawn points even tho they are near them
adrientd
Yeah, that's something I just discovered
adrientd
There's a list of marker indices in the squad for the spawning points
pegperegogaucho
these?
adrientd
Yup (how did you find them? )
adrientd
There's always an 0xFF between them
pegperegogaucho
its the only possible thing it could be ^^
adrientd
In the first fight of Rome, I selected every marker around it and found out their indices were 3,4,5,6,7,8, and I just had to find these numbers in the squad
pegperegogaucho
any idea what the floats are after those?
adrientd
no idea
pegperegogaucho
well i can now confirm that the last byte before the beginning of the pool squad and cmpnt data is the music that plays
pegperegogaucho
and if no music plays its set to a number above the number of music files in the folder