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#editor

adrientd
Yup, trigger bounding boxes and spheres (aka detectors)
mr.rubinshtein
ow its sort of pointer that this group here is squad
adrientd
Yes, you can click the sword to select it and move it.
adrientd
To move the Squad.
pegperegogaucho
Does it move the bounding box too?
adrientd
No :pepehide:
pegperegogaucho
:PauseChamp:
pegperegogaucho
Do the marker triggers maybe have something to do with the ambient music too? :HmmChamp:
adrientd
Maybe
pegperegogaucho
is there a trigger volume at the beginning of the bay area in greece after the library?
adrientd
Or maybe it's a scene node
pegperegogaucho
that too maybe
martyste
For the squad thing, that reminds me
martyste
If you guys look at the ELB interview
martyste
Someone demonstrated how to build and move a squad.
pegperegogaucho
yeah they had live editing with actual animated romans
adrientd
I once thought if it was possible to somehow create the editor inside the game engine and see the results directly ingame (like the Inspector), but I think it would be more difficult due to how the retail game engine is stripped down and optimized for ingame performance than editing.
pegperegogaucho
i guess what could be possible is to make the "test" button place asterix at the position of the camera inside the editor
pegperegogaucho
When you kill a roman, another roman will take his choreokey position right? Is the order from bottom to top or from top to bottom?
adrientd
Idk. I haven't tried making new squads as much as you do. :TotalKappa: