Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRPresence Mr. RubinshteinSupport Bot Helpdesk

#editor

mr.rubinshtein
something like this
mr.rubinshtein
i think i got your logic right
mr.rubinshtein
technically this should work?
adrientd
yeah you put icons directly next to each other
mr.rubinshtein
do i need to separate them?
mr.rubinshtein
with some bars like you made
mr.rubinshtein
or it will be just like that blended okay
adrientd
The way I implemented, there is no separation, the bars are part of the icons, you see one one pixel thick rectangle around every icon
adrientd
Also you can notice that vertical bars at the middle are two pixels thick, because one is part of left icon, the other part of right icon
adrientd
The bars were here only as helpers, at the end we can remove them
mr.rubinshtein
okay lets do it this way i will just for copy needed amount of squares
adrientd
You could also make the bars as a separate layer as a guide, and make them invisible during export
adrientd
like here
mr.rubinshtein
i see
mr.rubinshtein
so far i made this
mr.rubinshtein
technically since this is atlas it will pretty much cut them correct
mr.rubinshtein
you can try it so i also understand the logic of how it works
mr.rubinshtein
i can also design a highlighted button design
mr.rubinshtein
when you hover or click on it
adrientd
So here are you icons in the atlas: