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#editor

pegperegogaucho
for some reason they decided to encode the color as 4 floats
pegperegogaucho
New levels would probably have a new color palette, so adjusting the ambient lighting data is necessary
adrientd
I wonder is there also a light direction vector?
pegperegogaucho
I don't think so
pegperegogaucho
Maybe it's hardcoded
adrientd
Kind of weird, but ok
pegperegogaucho
At least they added lights for XXL2+
adrientd
Yeah
adrientd
I guess I could implement that quickly, I could just add that next to sky colors
pegperegogaucho
Would be fun to play around with 😛
pegperegogaucho
you could recreate the romaster by making both colors white! :LUL:
adrientd
haha yeah, I guess they didn't care much about ambient colors anymore
adrientd
Also I made the toolbar transparent :LUL:
adrientd
could be interesting, but I guess it's kind of bad
pegperegogaucho
Maybe it was part of renderware :pepegeHmm:
pegperegogaucho
:WeirdButOkayChamp:
pegperegogaucho
maybe reducing the transparency is better
adrientd
I passed ImGuiWindowFlags_NoBackground to get rid of the rounded corners so I could render the background manually
pegperegogaucho
I guess that is a way of doing it
adrientd
Of course I could have just temporarily set the Rounding value to 0