Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRPresence Mr. RubinshteinSupport Bot Helpdesk

#editor

adrientd
The release of v0.3 is imminent :peepoEvil:
pegperegogaucho
Hopefully you listened to our feedback!
mr.rubinshtein
interface is something that will change during time eventually so its a matter of time
adrientd
I probably got like hundreds of feedback, and I probably forgot some :LUL:
pegperegogaucho
You need to update your todo list mate
pegperegogaucho
Adrien's todo list:
pegperegogaucho
adrientd
Actually the moment before you sent this GIF was more accurate :LUL:
pegperegogaucho
:KEKW: Good one!
pegperegogaucho
I can relate
pegperegogaucho
New Icons look really good! You outdid yourself, Adrien.
pegperegogaucho
So many new useful features (details of selection, update hero spawn positions, etc.) :PogChamp:
pegperegogaucho
And soon version 0.4 will be ready as well :LUL:
pegperegogaucho
However, one criticism I have is that the line dropdown shows a lot of non-lines (like pf) probably because the check is for if the superclass is CKLogic
pegperegogaucho
And, of course, the bitmask of the events is still a decimal number :WeirdButOkayChamp:
adrientd
Yeah, but I would have to change the signature of IGObjectSelector (or whatever it's called) to not take a class id but instead some lambda that returns which class to display, and I think I would prefer to do such changes later.
adrientd
And also the intended way is that you drag a CKLine reference to it: for example you select a machinegun, then in its hook, you find the line reference, and to access it you just drag drop it to the Lines window.
adrientd
As for the bitmask, yeah maybe I will make it hexadecimal
pegperegogaucho
Ideally would be a binary display
pegperegogaucho
And I think imgui supports that as well