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#editor

mr.rubinshtein
sqUnk4 [1]
mr.rubinshtein
these would make sense to be named position and scale for example
adrientd
They are named Unk nown because I don't their exact usage yet.
adrientd
When I find a variable, I know it exists, and maybe even its type, but not what it does.
adrientd
That means I would have to test it: change the value, test the game and see what happens.
adrientd
Not to mention there are hundreds of them.
adrientd
So it takes a lot of time to document all the variables.
mr.rubinshtein
dont you have a list of things that you already know that they do A and not B?
adrientd
No
mr.rubinshtein
sucks
mr.rubinshtein
its just how would you technically explain all that to a newcomers
mr.rubinshtein
:Notlikethis:
mr.rubinshtein
thats another question
adrientd
I do try to document the minimum needed to make simple things.
adrientd
For example, if you want to make a single squad with one enemy, you just need to click few clicks, and it should be straightforward.
adrientd
However, if you want more advanced features, I will leave them for "advanced" users 😉
adrientd
Documenting all advanced features is a lot of time required
mr.rubinshtein
understandable
mr.rubinshtein
i wouldnt mind to get to know more about editor
mr.rubinshtein
and how it works