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#editor

adrientd
I could even look at later games like Alice in Wonderland, but that game is still expensive on Steam sales for an old game :LUL:
adrientd
And finally there's also How to train a Dragon
adrientd
All of these games share the same engine Kal, and it is surprising how some features haven't changed much since XXL1.
adrientd
Things like scene nodes, grounds, pathfinding, and cinematic blocks are pretty much the same as in XXL1 with minimal changes.
adrientd
Meaning I can support these for all games with minimum changes to the editor.
adrientd
I also have to mention that I improved my "CSX" tool to extract class serialization from XXL2 and OG as well, making this process much faster.
mr.rubinshtein
i see what you mean Adrien
mr.rubinshtein
you have big plans for the editor indeed
pegperegogaucho
Adrien you should change your profile picture to this guy:
mr.rubinshtein
lol
mr.rubinshtein
that came out of nowhere
mr.rubinshtein
:lul:
mr.rubinshtein
camera - man
adrientd
There we go
pegperegogaucho
:WeirdKEKW:
pegperegogaucho
That came out of nowhere
mr.rubinshtein
:floshed3:
pegperegogaucho
Adrien, do you plan on making me an editor for the wiki on GitHub or do you want to write the documentation yourself?
adrientd
Do you already have written some guides or what are you planning to write?
pegperegogaucho
Well, I don't have anything written down as of right now but I'm planning on documenting features like the events, msgaction and maybe some other things