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#editor

pegperegogaucho
And of course you can use lights for conditional execution and simultaneous event sequences
pegperegogaucho
But I see that in XXL2 they got completely rid of them and made their scripting system easier to understand
pegperegogaucho
I wonder how ELB explained to their game designers the scripting in this game :FrogThinking:
adrientd
No idea
adrientd
probably through meetings, Word documents or designers constantly asking programmers for help :LUL:
pegperegogaucho
"Hé Jean-Pierre, viens par ici, comment je fais marcher cette roue de bélier?" "Ahh, oui oui, Vous devez utiliser une lumière 🚨"
pegperegogaucho
😉
adrientd
From the interview I think they are very good at explaining: https://youtu.be/s2PPBaPCduA?t=284
pegperegogaucho
Le Programmeur
pegperegogaucho
Also weird how the gizmo of the enemy moves around and then the enemy runs to it :WeirdButOkayChamp:
adrientd
A "choreography is a set of positions for the Romans".
adrientd
Simpliest explanation ever :LUL:
pegperegogaucho
Yeah but that doesn't count, it's not really a complex feature
pegperegogaucho
The interviewer should have asked him about the events
adrientd
:LUL:
pegperegogaucho
I looked up this benjamin guy and apparently he now works at EA as some lead developer
pegperegogaucho
And this text here 👀
adrientd
Also, assuming this is the Choreographies window...
adrientd
You have one listbox for Choreos, another listbox for its keys
adrientd
Compare this to the single listbox in XXL Editor with keys grouped by Choreo