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#editor

mr.rubinshtein
it makes it much easier to work with animations
adrientd
I think it was mostly made for GTA or Sonic Hereos, but I just made a simple change in editor to save the animation to an .ANM file (no conversion needed), and I tried importing it with the plugin and it worked first try :LUL:
adrientd
Now I just need to check if exporting and importing into the game also works
mr.rubinshtein
lovely
mr.rubinshtein
:yummylips:
pegperegogaucho
wow, that is funny, how are we only finding this repo now? :LUL:
pegperegogaucho
Maybe we can get some new custom animations for cesars challenge enemies 👀
mr.rubinshtein
i am pretty sure blender has dozens of addons
mr.rubinshtein
rocket roman
mr.rubinshtein
:HmmChamp:
pegperegogaucho
No, those animations are lost
mr.rubinshtein
ye but i am saying like animating a new one
adrientd
yes, we could then make new ones
adrientd
but we would first need to figure out what kinds of animations the Rocket Romans were supposed to do
adrientd
I guess mostly flying animations
mr.rubinshtein
most probably my best bet is that if you were near a wheel you would have to punch roman and it would fly itself to the wheel and do roundabouts around it
mr.rubinshtein
its like scripting+animation
mr.rubinshtein
because this enemy had a special game mechanics on it
adrientd
yeah, I think the rocket roman can be configured to fly towards a specific object
mr.rubinshtein
yup i am guessing that rocket roman mechanics were the first thing that gave birth to xxl2 game mechanics for throwing romans and interacting with mechanisms