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#editor

pegperegogaucho
they stay imported
adrientd
Oh ok
adrientd
because I noticed there is a list of animations in the tree:
adrientd
but plugin would always remove the previous one
pegperegogaucho
That is only the currently playing animation
pegperegogaucho
I was confused at first as well
pegperegogaucho
but in the animation timeline there should be a button to open the action editor
pegperegogaucho
And there you can select the different animations
adrientd
Oh, yeah I also got confused :LUL:
pegperegogaucho
If you want to import multiple animations at once you can write it like this: ```python class ImportRenderWareAnm(bpy.types.Operator, ImportHelper): bl_idname = "import_scene.renderware_anm" bl_label = "Import RenderWare Animation" bl_options = {'PRESET', 'UNDO'} filter_glob: StringProperty(default="*.anm", options={'HIDDEN'}) filename_ext = ".anm" fps: FloatProperty( name="FPS", description="Value by which the keyframe time is multiplied", default=30.0, ) files : CollectionProperty(type=bpy.types.PropertyGroup) def execute(self, context): from . import import_rw_anm keywords = self.as_keywords(ignore=("filter_glob","files","filepath" )) folder = os.path.dirname(self.filepath) for i in self.files: file = os.path.join(folder, i.name) import_rw_anm.load(context, file, **keywords) return {'FINISHED'} ``` And of course import CollectionProperty from bpy.props and os
mr.rubinshtein
Congrats Adrien
mr.rubinshtein
its going to be actually so easy now to work on custom skins
mr.rubinshtein
i wont have to constantly fuck around with importing model into editor just to see how it works
mr.rubinshtein
now i will be able to play custom animation and see how the weight painting works correctly or not
adrientd
Indeed that should make custom skins much easier to test
adrientd
Nice
adrientd
mr.rubinshtein
lmao
mr.rubinshtein
:KEK:
mr.rubinshtein
why is this so hilarious