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#editor

adrientd
Be sure you're in fullscreen
deep_wolf
0x0x0 are in test mode. In full screen there are numbers appearing.
adrientd
uhm yeah you mean they disappear entirely
adrientd
when no idea why that happens, I guess they didn't test much with longer text
deep_wolf
Yeah, line was blank. I've changed it back and swapped to rus letters, now it's working fine here.
deep_wolf
Yeah, maybe thats too.
filip5011
it's 0x0x0 because of the patch
filip5011
i once changed it to see the other settings rq and it crashed lol
forgotten_in_abyss
BTW, Editor still doesn't support Cyrillic symbols?
adrientd
The editor does have Cyrillic symbols in its interface font (Ubuntu Mono), though if you want to use them in localized game text, you also need to add the symbols manually into the game's font.
adrientd
So now I made a editor/viewer for the "Sekens", which are the game dialogues:
adrientd
The dialogues consists of a list of mainly two types of elements: - a pause, which a certain amount of duration, - a text line, taken from the localized text referenced by its ID, and whose duration is also set per language
adrientd
So every text line can have different durations depending on the language
adrientd
In the context of OG speedrun, this can be helpful as it would be cool to know which language is the fastest, especially since cutscenes cannot be skipped.
baku69
Speaking of OG speedruns Lilak made first ever sub 11
baku69
10:59
baku69
like 30 minutes ago
baku69
huh
adrientd
Oh really, that' cool!
baku69
yeah