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#editor

forgotten_in_abyss
Totally the same, just rocket bone is useless.
forgotten_in_abyss
In cutscene one
pegperegogaucho
Adrien, you forgot to put the Rocket roman as the object in his CKAACylinder node, that cost me multiple hours of figuring out why the game was crashing :Obelul:
adrientd
Oh well it's been a long time I touched this, back then I probably didn't know that :Obelul:
pegperegogaucho
No problem!
forgotten_in_abyss
???
Download Desktop_2024.11.18_-_00.07.43.01.mp4:



adrientd
You're very fast :Obelul:
forgotten_in_abyss
xd
adrientd
So I just pushed the animation viewer, it might be not obvious to use so I prepared a little tuto showing one way (of many) to display animations. First open the Animation viewer window (available under the "white triangle" icon), then: 1. Select a hook, can be either in the Hook tree (1a) or by clicking the model in the scene that has a hook (such as Asterix, 1b). 2. Drag-drop the "Node" item from the Hook window, to the "Node object" item in the Animation viewer window. 3. Find a "Animation dictionary" in the hook properties, expand it, and click one of the "Play" buttons. 4. Click "Move to camera" to place the animation in front of the camera.
adrientd
Then you can click the other animations in the Animation dictionary by clicking the corresponding Play button.
adrientd
Note that it's still a bit bare bones and needs improvements, such as: - Support for OG360/Spyro/Alice/HTTYD (some change in animations to handle) - Animation tracker with current frame display - Play/pause button - Speed slider - Multiple vertex weights (right now vertices are only influenced by one bone) - Performance improvements (there are places I can optimize but I'm too lazy :Obelul: ) - XXL1 Gamecube corruption fix
pegperegogaucho
The animations be viewing
pegperegogaucho
Very great work of course Adrien, as usual :Obelul:
pegperegogaucho
But today I was surprised there was no batch export animation dictionary option!
pegperegogaucho
How can that be? :FrogThinking:
adrientd
Hmmm yeah that should also be added :Obelul:
adrientd
Would also a batch import be useful?
pegperegogaucho
Yup
forgotten_in_abyss
It's definitely Asterix animation, but it's missing in animation directory.
adrientd
It is in the Cinematics. The cutscenes contain their own animation dictionaries for the "actors", which can be anims that are not used in the hooks.