I checked every bone in the hierarchy, it matches exactly! Even the left and right
schmeling65
directions maybe?
pegperegogaucho
The question is how is the entry in the animation file "Bone XYZ go there" mapped
schmeling65
yep that. like instead from X->X1 they did X1-> X
which would make absolutly no sense, but I already see codefuck from other companies, so it wouldn't suprise me if they started with the hand and continued to the body
pegperegogaucho
My theory is, the bones have indices and it is totally unrelated to the hierarchy. For example the fifth bone added in the rocket roman was the leg, but in the normal roman it was the head and that is the issue
schmeling65
äh... there is some sort of hirarchy ingenerall, yes.
sounds logically even tho with modern render-software that wouldn't happen.
pegperegogaucho
Okay, I checked the import plugin, apparently the hierarchy does not matter at all
pegperegogaucho
But if it is done like that, you should be able to make a mapping ID0N -> ID5R to map the bone indices from the normal roman to the rocket roman so they match?
schmeling65
I could only imagine that the vectors are the opposite direction
pegperegogaucho
Okay, I believe I found the bone_id
pegperegogaucho
Let's see if my plan will work!
schmeling65
Another thing that confuses me regarding starting up XXL1 with and/or without mods. Everytime I swtich between the mods I have to restart the game once.
If i played the same game befor the game would just start up normally. But let's say I played Cesar Challenge last and would go to UXXL now I'd have to start it 2 times.
Any ideas why that is happening?
pegperegogaucho
I don't have that issue, I only know when you launch any exe for the first few times it might crash
schmeling65
maybe it is a crash, idk.
the game just closes again and after a restart it works fine. it only happens when I want to switch.
adrientd
You took the Rocket roman from the Romaster? Or from the intro level?
pegperegogaucho
I found the issue, it was related to the rotation of the bones 🤦♂️
pegperegogaucho
I was trying to apply the animations to the rocket roman from the intro
adrientd
Yes I checked the intro Rocket Roman and he's rotated 90 deg, but the rotation is actually applied to the mesh, not to the scene node.
pegperegogaucho
I got it to play the animations "correctly" now, but for some reason whenever I play an animation he is levitating
Download 2024-11-18_22-51-39.mp4:
pegperegogaucho
And yeah, because one bone was moved to the back of his for the rocket, all the animations have messed up left arms