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#editor

pegperegogaucho
I don't remember 100%, but isn't there a relation between the kluster and the rotation of the crates? Maybe they separated it to change the rotation of the crates...
adrientd
Hmmm not sure about that, I don't think the orientation matters, but who knows
dragonsoul5000
Hi, I'm using the Nov 18 2024 (v0.4.183) build and I got a problem with the Xbox 360 version of Spyro DotD. Everytime I save a level in the editor and then load it in game (Xenia emulator), the textures are just missing on the models, despite not having done any kind of modification to the textures or materials whatsoever (I only edited two scripts in the final level to trigger some unused voice lines everytime the boss moves, and later I simply loaded the first level in the editor and clicked "Save" without doing any modification and the same problem occurred). It worked perfectly fine with the Jun 16 2024 (v0.4.170) build and I am still using the exact same Xenia build as before. I also tried v0.4.180 (Nov 11 2024) and still got broken textures, so I guess something broke between v.0.4.170 and v0.4.180? Only the textures are messed up, everything else works perfectly fine, and the textures do look fine in the editor https://youtu.be/4qMu2eulX2s
pegperegogaucho
@dragonsoul5000 If it is not too much work, it would be nice if you could test what version specifically had the breaking change.
adrientd
If we still had the builds kept in AppVeyor but they get removed in 1 month.
pegperegogaucho
True
adrientd
I'm not necessarily sure what could be the cause, during the builds 170 and 180 the only change that could have an impact is some refactoring that I might have done in the Rw geometries when fixing the DFF export issue with large models.
adrientd
Since in the video the textures are still shown in the UI, I suspect an issue with the geometry materials.
adrientd
But yeah, the editor is not supposed to change much when you just load&save doing no modifications, so I will have to investigate that.
dragonsoul5000
I would love to, but just like Adrien mentionned, the builds from AppVeyor get removed after a month, and I unfortunately do not have the builds between 170 and 180 😅
pegperegogaucho
Yeah, I forgot that it expires after only one month... 🤦‍♂️
pegperegogaucho
Adrien, I believe it would be smart to keep a folder full of every AppVeyor build for the future
adrientd
Yeah, keeping the builds becomes more and more important
dragonsoul5000
https://youtu.be/FP1qszmne3I I tested with the Wii version and it got worse
adrientd
Yes, I just found the cause, it impacts all console versions.
adrientd
The problem is that in a recent change, I made it so that when saving, the flags of Rw geometries related to texturing get updated depending on the number of texture coordinate sets.
adrientd
But for geometries in console native format, this is kept to 0 when not converted yet, and when updating the flags it removes the texture flags, making the models not having textures at all.
adrientd
I just fixed it, and the flags are now kept correctly (verified with hex editor on Xbox version), maybe I will also test the Wii version just in case :Obelul:
adrientd
I just pushed a quick fix
dragonsoul5000
That was quick, thanks a lot!