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#editor

pegperegogaucho
Btw did you start the event definition list yet?
adrientd
``` CKSrvCinematic 05XX Launch cinematic cutscene XX CKHkCorkscrew 0998 Move up CKGrpTrio 4800 Switch to ? CKGrpTrio 4801 Switch to ? CKAsterixGameManager 5300 End level CKAsterixGameManager 5307 Show credits CKGrpMap 5400 Toggle A+O walk/swim animation```
pegperegogaucho
Is it on your GitHub?
adrientd
no
pegperegogaucho
should i just post my discoveries here then?
adrientd
if you want
pegperegogaucho
``` CKHKTurnstile* 090D - 0911 lock object + use HUD icon XYZ CKGroupSquadEnemy 0D17 add whole squad to the lock CKGroupSquadEnemy 0D18,0D19.. add only pool group 1, 2... to the lock (Like the Helvetia Centurion Lock) CKHKTurnstile* 090A remove lock CKHKMegaAshtray 0901 open trapdoor CKHKRollingStone 0901 activate stone CKHKRollingStone 0900 destroy stone CKHKRollingStone 0903 reverse path of stone CKHKRollingStone 0904 activate stone spikes CKHKRollingStone 0905 reset stone CKHKSwingDoor+SlideDoor 0901 partially open door (Sending 0901 again will open it more) CKHKSwingDoor+SlideDoor 0900 fully open door CKHKSwingDoor+SlideDoor 0903 partially close door (Sending 0903 again will close it more) CKHKSwingDoor+SlideDoor 0904 fully close door *Works for: - PressionStone - BonusSpitter - Activator - AsterixShop - PowderKeg - MachineGun - Torch - Hearth (Fireplaces) - PushPullAsterix - TrioCatapult ``` not much, but its something ^^
adrientd
:PogU:
adrientd
What I just found: ``` CKSrvCinematic 05XX Launch cinematic cutscene XX CKHkSwingDoor 0900 Open the door CKHkLightPillar 0900 Show pillar (with anim+sound) CKHkLightPillar 0901 Hide pillar (with anim+sound) CKHkRollingStone 0901 Start rolling CKHkPressionStone 090D Lock CKHkBonusSpitter 0996 Spit item(s) CKHkCorkscrew 0996 Move up a little bit CKHkCorkscrew 0998 Move up to max CKSrvDetector 15XX Enable sphere XX (in the checklist) CKSrvDetector 1BXX Disable bbox XX (in the checklist) CKGrpTrio 4800 Switch to ? CKGrpTrio 4801 Switch to ? CKHkCrumblyZone 5196 Explode CKAsterixGameManager 5300 End level CKAsterixGameManager 5307 Show credits CKGrpMap 5400 Toggle A+O walk/swim animation```
pegperegogaucho
That LightPillar event will come in handy for beta rome ^^
pegperegogaucho
Weird how most of the Hook events always start at 0900 :HmmChamp:
adrientd
I guess the ones in the range 09XX are specific to the hook
adrientd
at least at the beginning
adrientd
then you have 090D for locking that seems to be the same for a lot of hooks
adrientd
Interesting the ones for the squad
adrientd
so you can take partially a squad to the lock by only putting a specific pool from it :FrogThinking:
pegperegogaucho
yeah
pegperegogaucho
i changed the lock event for the first rome fight to only the centurions but it wouldnt unlock after killing all the centurions... weird :HmmChamp:
pegperegogaucho
either way you could just make the specific enemy into another squad ¯\_(ツ)_/¯
adrientd
Maybe it unlocks only when you killed the whole squad (that event node in the squad)