```
CKSrvCinematic 05XX Launch cinematic cutscene XX
CKHkCorkscrew 0998 Move up
CKGrpTrio 4800 Switch to ?
CKGrpTrio 4801 Switch to ?
CKAsterixGameManager 5300 End level
CKAsterixGameManager 5307 Show credits
CKGrpMap 5400 Toggle A+O walk/swim animation```
pegperegogaucho
Is it on your GitHub?
adrientd
no
pegperegogaucho
should i just post my discoveries here then?
adrientd
if you want
pegperegogaucho
```
CKHKTurnstile* 090D - 0911 lock object + use HUD icon XYZ
CKGroupSquadEnemy 0D17 add whole squad to the lock
CKGroupSquadEnemy 0D18,0D19.. add only pool group 1, 2... to the lock (Like the Helvetia Centurion Lock)
CKHKTurnstile* 090A remove lock
CKHKMegaAshtray 0901 open trapdoor
CKHKRollingStone 0901 activate stone
CKHKRollingStone 0900 destroy stone
CKHKRollingStone 0903 reverse path of stone
CKHKRollingStone 0904 activate stone spikes
CKHKRollingStone 0905 reset stone
CKHKSwingDoor+SlideDoor 0901 partially open door (Sending 0901 again will open it more)
CKHKSwingDoor+SlideDoor 0900 fully open door
CKHKSwingDoor+SlideDoor 0903 partially close door (Sending 0903 again will close it more)
CKHKSwingDoor+SlideDoor 0904 fully close door
*Works for:
- PressionStone
- BonusSpitter
- Activator
- AsterixShop
- PowderKeg
- MachineGun
- Torch
- Hearth (Fireplaces)
- PushPullAsterix
- TrioCatapult
```
not much, but its something ^^
adrientd
adrientd
What I just found: ```
CKSrvCinematic 05XX Launch cinematic cutscene XX
CKHkSwingDoor 0900 Open the door
CKHkLightPillar 0900 Show pillar (with anim+sound)
CKHkLightPillar 0901 Hide pillar (with anim+sound)
CKHkRollingStone 0901 Start rolling
CKHkPressionStone 090D Lock
CKHkBonusSpitter 0996 Spit item(s)
CKHkCorkscrew 0996 Move up a little bit
CKHkCorkscrew 0998 Move up to max
CKSrvDetector 15XX Enable sphere XX (in the checklist)
CKSrvDetector 1BXX Disable bbox XX (in the checklist)
CKGrpTrio 4800 Switch to ?
CKGrpTrio 4801 Switch to ?
CKHkCrumblyZone 5196 Explode
CKAsterixGameManager 5300 End level
CKAsterixGameManager 5307 Show credits
CKGrpMap 5400 Toggle A+O walk/swim animation```
pegperegogaucho
That LightPillar event will come in handy for beta rome ^^
pegperegogaucho
Weird how most of the Hook events always start at 0900
adrientd
I guess the ones in the range 09XX are specific to the hook
adrientd
at least at the beginning
adrientd
then you have 090D for locking that seems to be the same for a lot of hooks
adrientd
Interesting the ones for the squad
adrientd
so you can take partially a squad to the lock by only putting a specific pool from it
pegperegogaucho
yeah
pegperegogaucho
i changed the lock event for the first rome fight to only the centurions but it wouldnt unlock after killing all the centurions... weird
pegperegogaucho
either way you could just make the specific enemy into another squad ¯\_(ツ)_/¯
adrientd
Maybe it unlocks only when you killed the whole squad (that event node in the squad)